Home > Principles of Animation
Article Index
12 Principles of Animation
1 - Squash and Stretch
2 - Anticipation
3 - Staging
4 - Straight Ahead & Pose to Pose
5 - Follow Through & Overlapping Action
6 - Slow-In & Slow-Out
7 - Arcs
8 - Secondary Action
9 - Timing
10 - Exaggeration
11 - Solid Drawing
12 - Appeal
All Pages

1. Squash and Stretch

The squashing and stretching action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene. Usually it's broader in a short style of picture and subtler in a feature. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. This is the most important element you will be required to master and will be used often.