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Article Index
12 Principles of Animation
1 - Squash and Stretch
2 - Anticipation
3 - Staging
4 - Straight Ahead & Pose to Pose
5 - Follow Through & Overlapping Action
6 - Slow-In & Slow-Out
7 - Arcs
8 - Secondary Action
9 - Timing
10 - Exaggeration
11 - Solid Drawing
12 - Appeal
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10. Exaggeration

Exaggeration is not extreme distortion of a drawing or extremely broad, Animation Exaggerationviolent action all the time. Its like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated.