Home > Principles of Animation
Article Index
12 Principles of Animation
1 - Squash and Stretch
2 - Anticipation
3 - Staging
4 - Straight Ahead & Pose to Pose
5 - Follow Through & Overlapping Action
6 - Slow-In & Slow-Out
7 - Arcs
8 - Secondary Action
9 - Timing
10 - Exaggeration
11 - Solid Drawing
12 - Appeal
All Pages

4. Straight Ahead and Pose to Pose Animation

Straight Ahead AnimationStraight ahead animation starts at the first drawing or keyframe and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings or keyframes when working with 3d applications, done at intervals throughout the scene. Pose to Pose AnimationSize, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. In 3d animation pose to pose is helpful in that you don't have to focus as much initially on each frame, although that's not to say pose to pose is necessarily faster when working in 3d animation, but it can be. In drawing animation an assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.